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DeepVein Idle

Changelog

100 versions, 2026-09-10 → 2026-10-09, copied out of the in-game Codex (itself at 1.0.1183). Newest first.

October 2026September 2026

October 2026

  1. 1.0.1183

    Guilds, moderators and trade looks

    New Features

    • Guilds rebuilt: five ranks (Recruit, Member, Veteran, Officer and Leader), each with its own daily limits in the guild bank.
    • Guild bank: 100 slots, up from 50, and it works like your storage.
    • Guild showcase: leaders put up rewards that members claim by reaching goals. New members wait a day before they can claim.
    • Guilds have applications, a list of every guild, a filtered activity log and a sortable member list.
    • Buy and donate: type the guild points you want, see what they cost in gold, and press twice. The cheapest materials other players are selling are bought and donated for you.
    • Moderators: trusted players can be invited as moderators. They can remove chat lines, give chat timeouts and send reports, and are marked MOD in chat.
    • Trade window: a private chat between the two traders.

    Improvements

    • Settings: split into tabs for Game, Account, Friends, Help and Privacy.
    • Buff sheet: every buff on one 48-hour timeline, the first to run out on top. Each brew shows the time you have left across every rarity you own.
    • Enhance window: a new layout on desktop and phones.
    • While you were away: each section is sized by how much happened, so a short absence is easy to read.
    • Depot button next to Go home under Fight: pauses what you are doing and walks to the nearest bank.
    • House: the market buy list shows the points per item and what your amount comes to in points and gold, and starts at what the next level needs.
    • Where to get it: shows the real drop chance for top-tier hides.
    • Codex: an item's Info now works for rare and enhanced items.
    • Phones: Play and Inventory no longer scroll when everything fits, the fight options no longer cover the zone list, and the market, bank and trade window take less space.
    • Windows no longer flicker or jump while you hover or click.

    Balance Changes

    • Trade allowance: 100,000 → 200,000 a day up to total level 200, and 15,000 → 30,000 for each total level above.

    Bug Fixes

    • Phones that opened the game from a link or a home-screen icon are no longer signed out again and again.
    • Banned accounts are told they are banned when they sign in.
    • When the last member leaves a guild, they keep the guild bank and the showcase in their storage, whatever their rank.
    • Set aside can no longer stack the plan without end.
    • Players walking to a rising world boss are no longer pulled back on screen.
    • Thieving shows its xp again.
    • Coins returned from a cancelled market bid no longer count as coins earned for achievements.
    • Worn stats update as soon as a mastery or level changes them.

    Shop

    • New trade looks and Halloween looks in the gem shop.
  2. 1.0.1182

    QOL and bug fixes

    • QOL and bug fixes.
  3. 1.0.1181

    Enhancing in the Collection Log

    • 248 accounts have been banned for running groups of alt accounts to farm gems and coins for a main account. The main accounts were banned too, and the gems and coins they gained were taken back. One login per person: farming with alts is cheating.
    • Enhancing now counts in the Collection Log. Each time you take one of your own items to a new + level, you get Collection Points. See Collections → Enhancing.
    • The enhance window is redesigned. It has an Equipped filter and uses the full screen on phones.
    • Magic now counts toward your combat level, like Melee and Ranged.
    • World boss fights lag less when many players join, and other players no longer jump across the map.
    • If your connection gets stuck, the game now reconnects by itself.
    • Phones: the inventory fits on one screen, and the bank and job panels take less space.
    • Market history can be filtered by Bought, Sold and Vendor.
    • Sorry: "Drop what I gather" keeping Epic and Legendary finds was a change we were testing, and it reached the live server by mistake. It has been removed, and the option drops everything you gather again, as before.
    • Kill quests now show which combat style gets the xp.
    • Quick hands now says what it does: faster gathering and crafting. It never affected combat.
    • Press F to open or close the friends list.
    • New trade rules. Trading inside your guild is free once you have been a member for a day, and gear can always be traded freely. Anything else you get from players outside your guild counts toward a daily limit: 100,000 a day below total level 200 (tier 1 materials only), plus 15,000 for each total level above 200. Items count at their market price. The trade window shows how much each of you can still receive today.
    • You can start a trade from your friends list, and message the other player during a trade.
    • Gem shop redesign, and by popular demand: Halloween looks until 1 November.
  4. 1.0.1180

    The China server for everyone in China

    • 🌏 Every player in China now plays through the new China server in Hong Kong. Nothing to do: the address changes by itself, you stay signed in and your settings come along.
    • 💬 The chat rule now says it plainly: English in All, and Chinese is welcome in its own room, 中文.
    • 🙏 Sorry for one more restart today. It was needed to switch the China server on for everyone.
  5. 1.0.1179

    A faster road from China, and the market in rows

    • 🌏 A new server for players in China: the game now connects through a fast node in Hong Kong on direct China routes, chosen by itself when it is the faster road. Same world, same characters, your settings come along. The game loads about two and a half times faster from China, and the lag, the jumping back and the late chat from lost packets should be gone.
    • 📦 Everything the server sends is packed about seven times smaller, which helps every slow or distant connection.
    • 🛒 The market list is split into shelves under headings (Ore, Bars, Fish and the rest), in every sort, and each category has its shelf buttons, All included.
    • 🛒 Every rarity and every + on sale or wanted shows as its own row, and buttons at the top pick which rarities to show.
    • 🛒 Favorites in Browse shows the version you starred, and List / Icons switches the view.
    • 🎁 Fixed: a look from a pack could not be put on. It is under From your packs in Looks.
    • 🙏 Sorry for the many updates lately. We are bringing them together, so the server restarts less often.
  6. 1.0.1178

    The new shelf in full, and a list for the market

    • 🛒 The market opens as a list: every item with its name and its prices, shelf by shelf under a heading. Press List to switch to the tiles; your choice is kept.
    • 🌈 An item linked in chat, and in an order, shows in its rarity’s colour.
    • 🎁 Fixed: the new packs were missing from the shop for anyone who opened the game after the founders closed.
    • 💎 Each new pack shows the gems it gives beside its look.
    • 🎨 The packs for your own look and your own mount show a stream of examples of what yours could be.
  7. 1.0.1177

    Locks, a free name and a clearer market

    • 🔒 Lock a stack in place in storage, from its menu: Auto arrange leaves it where it stands and Quick sell will not pick it.
    • ✏️ Your first new name is free. Every one after it is 500 gems, as before.
    • 🔍 Icon size under Account: small, medium or large item icons in storage and the market.
    • 💬 An order in the trade chat, with or without brackets, shows as one chip: green to buy, red to sell, the amount, the item and the price. Click it to open that item in the market.
    • 💬 The chat stays usable while a trade is open, so a price can be agreed without closing the trade (on a computer).
    • 🛒 The amount row of a new listing sits on one line, and only your sales light the market icon: what you buy no longer does.
    • 🏰 The guild window gives its whole width to the lists: guild chat lives in the chat’s Guild tab, and scrapping for points shows every item’s name.
    • ⭐ Favorites in the market have a ✕ to take an item off the list.
    • 🐛 Fixed: Drop what I gather could switch itself on for a new job, carried over from the one before.
    • 🐛 Fixed: arriving at the world boss sometimes did not start the fight, after a reconnect or when the boss was out of view.
    • 🦈 A white-haired king and a gold-armoured shark, drawn for a Mythic Founder.
    • 🚀 A hooded gunner and a rocket launcher to ride, drawn for a Mythic Founder.
    • 🎁 When the founders close, a new shelf takes their place: a Starter pack with the Ashen Grey horse, the Lantern Bearer, the Jade Warden, the Peacock King, and the Royal pack with the Immortal Swordmaster on a Sky Whale. Each look is on sale for two weeks only.
    • 🎨 Two packs to have your very own look or your very own mount drawn with the developer, one of a kind. Each can be bought, and both.
  8. 1.0.1176

    A smoother world

    • ⚡ Fixed: the whole world stalled for a moment every two minutes while the guild rankings were counted. They are counted far faster now, so the stutter is gone.
    • 🐉 A celestial emperor and a wingless dragon of gold and shadow, drawn for a Mythic Founder.
  9. 1.0.1175

    The founders’ last hours

    • ⏳ Until the founder packs close, every arrival opens with the countdown and every founder title, in place of the Golden Week popup.
    • 🔎 The market opens on All, and a rarity can be typed in part: “leg”, “lege”, “leggy”, “epi”, “unco”.
    • 🎖️ An ironman now wears its login’s founder title too.
    • 🍖 Fixed: a character now eats the food you chose by name first, before anything else in its pack.
    • 🔔 A sale to the vendor no longer lights the market icon.
    • 📖 The codex says plainly that a boss’s own drop is a roll for every raider, so one kill can give several.
    • 👑 A radiant white skin and a black, crimson-winged dragon, drawn for a Mythic Founder.
    • 🔧 Fixed: a boss paid for by a player was announced in English only, and the codex said every horse found is announced; only a rare one or better is.
  10. 1.0.1174

    Last call for founders

    • ⏳ Founder packs close for good on 6 October at 12:24 UTC (20:24 Beijing time). The Founder title is never sold again: no pack, price or event brings it back. A countdown sits in the top bar until then.
    • 🎬 A first look at Dungeons: a teaser shown once, and kept in the codex under What’s coming.
    • 🗂️ The market has shelves inside each category: Ore, Bars, Wood, Fish, Seeds, Crops and the rest. Accessories are part of Equipment now, and Gems opens the gem pack straight away.
    • 💰 Sell to vendor sits under Buy now and Sell now on every item. My orders has a Link that puts the order in the trade chat, the amount has − and +, the order book shows ten prices a side and scrolls, and a sale in History reads red.
    • ⭐ A star is for the version you have open: star an Epic and Favorites lists the Epic.
    • 📖 The codex shows what the vendor really pays: the plain item’s price, for a rarer one too.
    • 🏦 Quick sell in storage ticks every stack you pick. Low graphics keeps the same people drawn for a minute, so they stop blinking in and out.
    • 🔧 Fixed: the Stats sheet added every tool's luck into one number. A tool's luck only counts in its own skill, so luck is now shown a skill at a time: the amulet, plus that skill's tool.
    • 🐒 The Monkey King and his golden cloud, drawn for a Mythic Founder.
  11. 1.0.1173

    A tidier market

    • 📋 My orders and History are tables now: a heading over every column and each value centred under it, prices in gold. The category buttons and the search filter both tabs, and History keeps your last 500 trades and says how far back they go.
    • 🔍 A search stays in the category you have open, and All searches everything; a category with no match offers to search them all. Favorites show a price on every row, and the Recent searches list is gone.
    • 💎 Gems come first after All, and are listed under Resources too. Items that never come in a rarer form no longer show rarity tabs.
    • 🔎 On an item's market page, hover or tap its picture for everything about it, for the exact version open: what a rare food heals, what a +5 adds to luck.
    • 📱 On phones the Inventory tab shows your pack first and Worn below, and market search rows no longer overlap. The Bank button is a chest.
    • 🔧 Fixed: the town buyback button beside History was invisible, and the queue's buttons looked as if their text was printed twice.
    • 🔧 Fixed: with many results a market search squeezed its rows to thin strips, and an item opened from a search kept the list above it.
    • 🔧 Fixed: a world buff bought for several hours showed less than an hour left. It runs its full time, and now says so.
    • 🧭 An item that can be enhanced opens on its versions, by + level, each with its best prices; View opens that version's book, and Versions leads back.
    • 🔥 The flame throne is finished: gothic armrests with riveted plates and a high, leaning back.
  12. 1.0.1172

    Thrones and fixes

    • 🔎 Rarer and enhanced items show in the market again: a + on the tile when one is for sale, a table on the item's page with every rarity and + and its best prices, and a search lists every version for sale under the item, with price and stock. Search for "epic" or "+5" to see just those.
    • 🗂️ The market has an All category, and the enhance window has tabs for weapons, armour, accessories and tools. The bank is now the market's size.
    • 🔧 Fixed: the market's History was empty for most players.
    • 🔥 A floating throne of black iron and frenzied flame, drawn for a Mythic Founder.
    • 🔧 Fixed: with a full bank the category buttons were squeezed thin until another category was opened.
  13. 1.0.1171

    A clearer market

    • 🛒 Buying and selling share one market: browse a category as a grid of items, gems with a category of their own, or tap My items for what you hold. An item opens on its own page with its rarity to choose, what is for sale and what is wanted side by side, a Buy or Sell on every row, and + Sell listing and + Buy listing for your own.
    • 📈 Every item's page ends with its price history over 7, 30, 90 or 180 days, the volume traded under it, and a table of the latest trades.
    • 💹 Quick buy and sell: choose only the amount and trade at the market price, every price step shown. Buy or Sell on any row of the order book, and + Sell listing or + Buy listing, open a box with the price, the amount and what you pay or get; Buy ↑ and Sell ↓ start one step ahead of the best.
    • 📊 The order book shows Sell listings and Buy listings as Amount, Price and Action. Your own orders are marked YOU, with Cancel right there.
    • ⭐ Star an item and find it under Favorites, on every device, or narrow any category to your favorites. Sort by most traded or by price, or show only what is for sale now; hover or tap a tile for its prices and what you hold.
    • 🔍 The search forgives typos and takes Chinese names, suggests items as you type and remembers your last searches.
    • 🎒 Quick sell: in My items, tap several things and sell them all to the waiting buyers in one go. As you pick, it shows how many of each would sell and what you get.
    • 🔔 Orders that fill while the market is closed, or while you are away, put a count on the market icon and a line in While you were away.
    • 🐯 A white tiger mount with lightning in its stripes, and a thunder tiger skin to match, drawn for a Mythic Founder.
    • 🦊 A grain-tailed fox mount drawn for a Mythic Founder, and their skin gains a golden aura and a moon sickle.
    • ⌨️ New keys, all within one hand: V bag, B bank and R ranks join W, S, M, E, C, Q, G and Tab. Storage is now called Bank, with the same icon as on phones.
    • 🗂️ The bank sorts by the market's categories too: Resources, Gems, Consumables, Equipment and the rest, one tap each. Quick sell in the bank picks whole stacks and sells them all to the vendor with one question.
    • 🖥️ On a big screen the market window is taller and wider, shows up to 20 prices a side, and the item list narrows while an item is open.
    • 📱 The top bar on phones is tighter, so the online count always fits, and the + beside your gems sits in the middle of its box.
    • 💬 On phones the guild chat folds away while the Put in list is open. Tap Guild chat to open it again.
    • 🐉 World bosses now grow with the number of players online, with no upper limit on their health.
    • 📖 The Codex has been checked against the game, line by line, in English and Chinese. Rarity now has its formula and a worked example; the market, contracts, ironmen, combat, seeds, stalls, pets, guilds and the world boss pages say what the game really does.
    • 🍀 Luck and rare-find are now shown apart in your stats, as the game uses them: luck (tool and amulet) times rare-find (brews, events, hot skill, home, mastery). Tools and amulets both state their luck in the same way.
    • 🎯 Fixed: hits and misses came in long runs, most of all with swords. Every chance is now a fresh roll, so a 50% hit lands about half the time, swing after swing, without the streaks.
    • 🔧 Fixed: world buffs that overlap now show the bonus the game pays (they add, not multiply).
    • 🔧 Fixed: a food you choose by name is eaten even if it is finer than your eat-up-to setting, instead of being fetched again and again.
    • 🔧 Fixed: the amount typed into a home's convert box no longer resets while the window is open, and the fight tab's food list refreshes after you pick one.
    • 🔧 Fixed: after a long time away, Back to it on the While you were away window did nothing.
  14. 0.0.1170

    Fair play, and a better market

    • 🚫 474 accounts have been banned: farms of alts and bots collecting bring-a-friend rewards. A banned account is gone from the game: out of the world, the ranks, the market, guilds and friends lists, and its trades no longer count in any price.
    • 🤝 Bring a friend now pays when your friend reaches total level 50, and never for a guest, a banned account or a friend on your own address.
    • 💰 Market prices now move in clean steps (1, 2, 5 and so on, never less than 1%), with − and + buttons beside the price. A sell order starts at the cheapest asking price, a buy order one step below it.
    • ⚠️ A price more than 30% away from the market now asks for a second press before the order is placed, and the price and amount fields are wide enough to read the whole number.
    • 🔎 Market History can be filtered by category and searched, like the other lists. On a phone, the category row shows that there is more to the right.
    • ⌨️ Keyboard shortcuts: I bag, W worn gear, S skills, M market, E enhance, C collections, Q quests, G guild, and Tab for the world map.
    • 🐉 World boss: once you set off for the boss, the server finishes the walk and joins the fight when you arrive, even if you close the game on the way. A new boss-only choice, Fetch food first, can be unticked to go straight from the field with what you carry.
    • 📱 Low graphics, under Settings: draws only the 60 players nearest you, smoother on a slow phone in a busy town. And for everyone, no more than 12 figures are drawn on one tile, with skins, mounts and pets shown first.
    • 💎 Gems are easier to find: the + beside your gems opens the Gems tab, a gem price you are short of shows the way there, and the offline cap and a full queue say where more can be had.
    • 🌱 For new players: the very first swing always lands, guests are asked to keep their character at level 5, the Beginners chat opens after the guide, and when a craft runs out of materials the game asks what to do next.
    • 📦 Item menus are in the same order everywhere: use, sell, move, guild, about, drop. In storage away from the counter, Sell comes first.
    • 💬 A whisper to one of someone's characters reaches the one they are playing, and a whisper your device never showed counts as new.
    • 🛍️ Founder packs can be bought again: the gems and the blessing each time, the title once.
    • ✨ Three new Mythic looks, drawn for Mythic Founders: two characters and a dragon to ride.
  15. 0.0.1169

    Fair play

    • 🚫 40 accounts have been banned for running many characters to feed one. One login per person: farming with alts is cheating, and we take it seriously.
    • 💴 Chinese players now see the shop in yuan, at fixed round prices, and pay that price with Alipay or a card. Euros can still be chosen.
    • 📢 Update notices before a restart now come in English in the main chat and in Chinese in the Chinese room only.
  16. 0.0.1168

    A new name, and fixes

    • 🖥️ Frame rate: 60 stays the default and uses far less CPU and battery. With a fast screen you can set 120 or Unlimited under Account → Settings.
    • 🧱 Fixed: crafted goods can be converted into house points by any number at once, not one at a time.
    • ✏️ A new name: at the bottom of the shop's Comfort tab, 500 gems, once in 30 days. Friends, guild and everything you own stay with you, and you log in with the new name.
    • 🚶 Tapping where other players stand now offers Walk here first, so you can go there without picking a name.
    • 🌾 Crops now feed the house: the garden and the herb rack take crops and potions as well as what they took before. A level is paid from their own family first, then crops, and taking the station down gives back exactly what was paid.
    • ★ A pet in your storage now says clearly that it is a rare pet and how to have it follow you.
    • 🐴 The stable breeds many at once: Breed 100 into ten when you have a hundred, and Breed all for the whole shelf.
    • 🖱️ Storage: right-click an item for its menu. An ironman's menu starts with Sell to vendor, and the market no longer offers it a sale to players.
    • 🛡️ On the ironman market, selling shows the vendor price, the only price an ironman can take.
    • 🏆 Ranks remember whether you last looked at the ironman boards.
    • ⚔️ The boss banner shows your odds: how often you hit it, and how often it hits you.
    • 🛒 From storage, wherever you are, an item's menu now offers Sell on the market…, opening the market on that item, and Sell to vendor.
    • 💬 Your share of a fallen world boss now stands out in bold in chat.
    • 💳 The shop now says Alipay only: WeChat Pay is not available yet.
  17. 0.0.1167

    A fallback activity, and a clearer stop

    • 🔁 Fallback activity: under Account → Settings, choose a task your character goes back to by itself when its plan runs out, after the queue is done or the materials run out. It never starts after Stop, Skip or a death, and never while you walk, shop or wait. You can also let it start when storage is full. Chat tells you when it takes over.
    • ⏱️ Choosing how a task stops is clearer: three buttons, Amount, Time or Endless. Time runs to the second, with quick picks or an exact time in hours, minutes and seconds.
    • ⏳ Logging in after a long time away no longer freezes the world for everyone else: your time away is worked through over a few moments, with a loading screen that shows how far it has got.
    • 💎 Bought gems now say where they landed: a window shows the gem packs and takes you to Storage. Gem packs in Storage are one shelf for your whole login, seen and opened from any of your characters.
    • 🛡️ Ironmen no longer use the market at all, gem packs included.
    • 🧱 The house now takes crafted goods as well as raw materials: a bar, a tool, a bow, a cooked fish or a piece of armour counts toward the family it was made from, and each step of making is worth half again, up to double. Enhanced items are not taken.
    • 🏠 Ranks has a House tab: house level (every station's level added up), the house points paid into it, and the rooms built.
    • ✨ Your Enhancing level now matters: every level past the first raises your chance to enhance by 0.2% of itself. At 99 a 40% try is about 48%. It stacks with the rune lectern and the mastery.
    • 🏰 Donate to guild is now called Scrap for guild points. It always destroyed the items for points; to share items with your guild, use the guild bank.
    • 🖥️ Settings has a frame-rate cap: 30, 60 or Unlimited. 60 is the new default and uses far less CPU and battery.
    • 🐎 Characters whose players are offline now walk smoothly to where they are going instead of standing still and then jumping, fast riders most of all.
    • 🛒 Pressing a sell order in My orders now opens the Sell tab.
    • ⏲️ From the next update, a countdown shows on screen before the server restarts.
  18. 0.0.1166

    Alipay, and market fixes

    • 💳 Alipay is in the shop now, beside card, under Gems.
    • 🛒 Market: press an order in My orders to open that item's page, and selling from Storage takes you back to Storage when you close the market.
    • 📱 On the phone the Bank tab has its own icon, no longer a second bag, and the coins in the top bar are gold, as in the market.
    • 🔗 Item links in chat show the count first, 5 × Iron sword, so a stack is never mistaken for a +5.
    • 🛡️ Buying a title takes two presses, so a misclick never spends millions.
    • 🦴 The combat info now says the hide from the Frost troll up drops on 1 kill in 2, as it does since yesterday.
    • 🏰 A guild keeps the xp of a member who deletes their account, as it already did when someone leaves.
    • 📦 Download my data now includes every character under your login, your ironman too.
    • 💬 The chat window stays on screen when the browser window gets smaller.
    • ⚡ After last night's attack the game loads faster and holds up much better under heavy traffic, and from the next update the game warns in chat two minutes before it restarts.
  19. 0.0.1165

    Coins that keep their worth

    • 📉 Why this update: coins and materials have been coming into the game much faster than they leave it. Too many coins push up the price of anything rare, too many materials make common goods sell for almost nothing, and both make a newer player's work worth less. This update turns the tap down at the very top and opens more drains, so what you earn keeps its worth.
    • 🦴 From the Frost troll up, a kill leaves its hide or ichor on one kill in two, and the rare token turns up half as often. The top monsters fall so fast that their materials were flooding the market and selling for next to nothing. Fewer of them means each one is worth something again, to the crafter who needs it and to you who sells it.
    • 🪙 The highest monsters drop less coin: past the Deep horror, gold grows gently with the monster's level instead of steeply. Ice wight pays about 17% less, Ash drake 35% and Cinder colossus half. Coin from monsters is new money made from nothing, and at the top it was enough to lift every price on the market, which hurts newer players most. At the top the money should come from what those monsters leave behind, sold to the crafters who need it: coins that change hands instead of appearing.
    • 💬 The chat filter no longer bans anyone on its own. A message it catches is hidden and your chat is paused until a moderator has looked at it.
    • 🛡️ Selling on the market: listing your price now comes first and "Sell now" last, and selling at once takes two presses, so a misclick never sells a stack for next to nothing.
    • 🏛️ Market tax is now 3%. 2% is destroyed as before; the other 1% fills the town's buyback, which once a day buys up the goods piled highest near the vendor price, and destroys them. Sellers are paid as by any buyer. It takes coins and surplus goods out of the game together, so what you gather and make holds its price. Press 🏛️ Buyback in the market to see what it bought.
  20. 0.0.1164

    Skill pets, and back to work after the boss

    • 🐾 Skill pets: every skill but combat now has a pet of its own, found at the work itself, one in three million things made or gathered (one harvest in a hundred thousand). A Pebble golem for mining, a Baby kraken for fishing, a Chef rat for cooking, a Raccoon for thieving and seven more. Purely for show, and each walks after you in its own way.
    • 🐕 Every pet at your heel is drawn a little bigger, so you can see its face.
    • ⚔️ Answered the world boss and closed the game? Your character now goes back to what it was doing the moment the boss falls, not when you next open the game, and the time since is worked.
    • 🌱 Fixed: farming now counts the Gatherer's draught and your xp and rarity masteries, the way every other gathering skill does.
    • 🏠 An ironman's house can no longer be finished early with gems: it goes up on time alone.
    • 💬 Fixed: the Ironman chat tab showed every room's lines. It shows only the ironmen's now.
    • 🐴 Fixed: after a reconnect your character sometimes showed in plain armour and ran instead of riding, until you changed something. Your skin and mount now come straight back.
  21. 0.0.1163

    A room for ironmen, and who is online

    • 🪖 Chat has an Ironman room: only ironmen speak in it, and anyone can read along.
    • 👥 Press the online count in the top bar to see how many characters are in the world and how many different players that is.
    • 💎 An ironman can buy gem packs on the market, and nothing else there; its market shows just them.
    • 🪟 A new ironman starts with your windows where you put them on your own character.
    • 👁️ The Other players button now steps through everyone, ironmen only, your guild only, and nobody.
    • 🐴 Ironmen no longer find horses while working: an ironman rides what the stable sells.
    • ⚡ World bosses: the moment the boss falls no longer freezes the game for everyone, and a crowd running to it costs the server far less.
    • ✏️ Press the count of a queued task to change it where it stands, no need to queue it again.
    • 🗑️ An ironman can be deleted from the character select (Delete this ironman, under its card), so you can start a new one.
  22. 0.0.1162

    Ironman characters, and a character select

    • ⏳ Ironman is open now as a trial run. The race starts Friday 2 October at 14:00 European time (20:00 in China, 8:00 in New York): at that moment every ironman starts over from nothing. Your character and its name stay; things bought with gems are kept. The countdown is on the character select and on screen while you play an ironman.
    • 🐞 Found a bug on your ironman? Tell us in Discord before the race starts.
    • 🪖 After signing in you choose a character. Your login plays its own character and can hold one ironman beside it: New ironman character, on the select.
    • ⛓️ An ironman is an ironman for good. It cannot use the market with other players (the vendor still buys), cannot trade, and cannot join a guild or bring anyone into one; it may found a guild of its own.
    • 🏆 Ironmen have Ranks of their own: tick the small Ironman box in Ranks. At the world boss they fight the same fight, but are ranked and paid among ironmen only; the meter's small switch shows either group.
    • 💎 Gems and Vein Blessing are shared by every character of a login, and several can play at once, a tab each; storage, coins and everything else are each character's own.
    • 🪖 A small grey helm marks an ironman in chat and over its head.
    • 📜 The rules now read one login per person: the ironmen on the character select are the one way to hold more than one character.
    • 🛒 Everything comfort in the gem shop is bought once for your whole login: queue slots, hours away, market order slots and gear set slots.
  23. 0.0.1161

    The market counts everything for sale

    • 📈 The market list shows how many are for sale at every price, priced at the cheapest, instead of only the cheapest price's count.

September 2026

  1. 0.0.1160

    Gift boxes from total level 100

    • 🎁 Gift boxes fall to characters of total level 100 and up, and can be sold or traded from 100: new accounts made to farm boxes get nothing.
    • 🎁 The five free boxes go to accounts that existed before Golden Week began.
    • 📜 Every trade between two players is now logged.
    • 📱 On a phone the event button is just its lantern, so the top bar fits.
    • ⚡ Coming back after time away is faster: the server catches you up with less work.
  2. 0.0.1159

    Gift boxes you can trade, and see what they gave

    • 🎁 Opening gift boxes shows what you got in a window of its own, and the whole haul stays in chat.
    • 📦 Gift boxes go straight to storage, never the bag, so none is dropped by accident, and open from storage anywhere, not only at a depot.
    • 🤝 Gift boxes can be traded on the market and between players.
    • 🪙 The trade window reads coin amounts like 250k, 2.5m or 1b, and says the sum back short.
    • 🏮 The event window leads with the free gift boxes and the skin found only in them.
  3. 0.0.1158

    A free Golden Week gift box for everyone, the Golden Week looks, and the whole game in Chinese

    • 🎁 Free for everyone: Golden Week gift boxes drop from any work this week, also while you are away, up to eight a day, into your bag. Open one for coins, materials, draughts, rare seeds or a protection scroll, and very rarely the Osmanthus Spirit skin, found nowhere else. The odds are on the box.
    • 🏮 Golden Week, 1–7 October (Beijing time): four character skins and four mounts under Looks in the shop, this week only and never sold again. The koi and the lion move; the other two are still and cost less.
    • 🀄 The whole game reads in Chinese now: the codex rewritten, tooltips, the market, quests, the house, collections and every line with a number in it.
    • ⚔️ The fight list no longer rates a zone that kills you as the best xp: it says how soon you would die there.
    • 📈 Your own orders are marked You in the market book.
    • 🏦 A new guild member can take from the guild bank after a day in the guild; officers at once. Leaving a guild yourself means a day before you can join another.
    • 📱 On a phone you can choose which chat rooms show, and the chat badge no longer counts rooms you hid.
    • 🔧 Smaller fixes: rarer items are named in Chinese in boss shares and horse finds, the guild window keeps your name colour, Ranks opens on the board, your row is marked in the boss top list, and a bag item away from a depot says why it does nothing.
  4. 0.0.0935

    The market's whole book, and more to give your guild

    • 📈 The market shows an item's buy and sell orders, up to eight prices each side, and its last twelve sales between players, so you can see what to ask.
    • 🪨 Guilds take anything made from materials too, worth what went into it: a steel bar is 3 points, a helm of three bars 9. Cloth, rough gems and voidshards count as well.
    • 🏦 The guild window has a search, a row to jump to Members, Member spots or the Guild bank, and the bank shows its slots (12/50).
    • ✍️ Guild costs are said plainly: each spot costs 50% more than the last, and past level 20 each level 20% more.
    • ⚒️ Rarity buttons wrap instead of hiding Legendary, and a recipe says when an input like coal stays plain at every rarity.
    • 🗡️ On a short window the fight list keeps room for the monsters, with Start and Stop always in reach. The folded chat no longer shows rooms you hid, and the thieving collection lists its gems.
  5. 0.0.0934

    Guilds grow, and a slow link no longer rolls you back

    • 🏰 Guild levels have no top. Past 20, going from 20 to 21 costs 5× what 19 to 20 did (500M xp instead of 100M), and every level after that costs 20% more than the one before. Every level still gives everyone +0.5% xp.
    • 🤝 A member who leaves or is removed no longer takes their guild xp with them.
    • 🪨 More member spots: donate raw materials from storage in the guild window (Donate), from anywhere. Ore, logs, fish, crops, cloth, the drop every kill leaves, rough gems and voidshards count: 1 point each, Uncommon 3, Rare 9, Epic 27, Legendary 81. Spot 31 costs 200,000 points and every spot after that costs 50% more than the one before (300,000, then 450,000…), up to 50 members. Everyone's gifts show in the member list.
    • 🏦 A guild bank: anyone in the guild puts things in from storage and takes them out into storage, never the bag. A log shows who moved what for 30 days. A disband hands it to the leader.
    • 👥 Press a member's name in the guild, or anyone's name in chat and choose Levels, to see every level they have.
    • 🟢 On the map, friends' names are green and guildmates' orange.
    • 🚫 Under ☰ in chat, a list of everyone you ignore, each with Stop ignoring. The guild mark is gone.
    • 📶 On a slow or flaky connection a click is no longer undone when the next update arrives, and a connection that has died without a word is noticed and restored within half a minute.
    • 🔗 Item links show for players playing in Chinese. The market says it sells from storage only. The Raid tab no longer opens itself if you hid it. The guild window and every changelog are in Chinese.
  6. 0.0.0933

    Ignore, your own tabs, and no more freeze after an update

    • 🔇 Press a name in chat and choose Ignore: their lines and whispers are hidden from you. Stop ignoring from the same place.
    • ☰ The new ☰ button beside Aa lets you choose which rooms show as tabs, so Trade or 中文 can go if you never read them.
    • 🔢 The other language’s room no longer counts unread lines at you.
    • 🌐 A flag beside the sound icon changes language, and Language sits under More on a phone. It asks before it switches.
    • 💎 The gem shop is written out in full in Chinese.
    • ⚡ An update no longer freezes the world for minutes afterwards: bringing everyone’s time away up to date is six times quicker and spread out. What you earned is exactly the same.
  7. 0.0.0932

    A room in Chinese

    • 🀄 Chat has a Chinese room, 中文, beside All. Playing in Chinese, it is the room you land in, with English beside it; playing in English, All stays yours and 中文 sits next to it.
    • 📣 The game’s own news, a boss rising or a hot skill, shows in both rooms.
  8. 0.0.0931

    Your core is yours, and the Codex is quick

    • 💎 A Colossus core is never spent on an enhance step by itself any more. Tick "Pay a step from +5 with a Colossus core" if you want it to; otherwise the step takes shards. The box names the core when it pays.
    • 🛡️ An enhance run protected by scrolls stops when the scrolls run out, instead of trying on unprotected.
    • 📖 The Codex opens quickly on a phone, a search shows its answers in a short list, and the page buttons land where they should.
    • 🔗 An item link carries no number you type: the game adds how many you really hold when the line is said.
    • 🌙 While you were away counts what was gathered and dropped, and names every bonus find instead of calling them all rough gems.
    • 🐴 Only a rare horse or better is told to the whole room.
    • 🧭 The job list has an All skills button. Town orders say to hand them in at a depot counter. Tooltips show house points.
    • ✉️ Forgot your password? The reset link now actually arrives by email.
    • 🧹 Stacked zalgo text is trimmed in chat.
  9. 0.0.0930

    The night’s fixes, and a warmer welcome

    • 🔨 Opening another shelf in a recipe list forgets the recipe picked on the last one, so Start never makes something that is not on screen. A pick on Pickaxes followed into Two-handers and made pickaxes out of a smith’s bars.
    • 🐉 Only the Vein Colossus drops the Colossus core; the Leviathan and the Wyrm leave their own. The honour roll and each raider’s share now name the boss that actually fell.
    • 📦 Buying a storage slot asks first. It sits beside Auto arrange, and one slip cost a player millions.
    • 🔗 Link in chat from storage says how many you hold: 49,621 × [Copper].
    • 📖 Collections say collected, not owned: everything your own work turns up counts, kept or sold. What you buy and a world boss’s haul do not. The rarity ladders fit on a phone.
    • 🌏 The game opens in your browser’s language until you pick one, and more of the task row is in Chinese.
    • 👋 A new character’s first minutes: the welcome no longer covers the character it introduces, a phone opens on the world instead of the skill list, and the guide shows its road as it goes.
    • 🛡️ Guild marks sit in the middle of their buttons. A find reads “an Uncommon Horse”.
  10. 0.0.0929

    The town’s orders, under Quests

    • 🏘️ The town’s daily orders and the weekly goals now live under Quests, in a Town tab. The board on the square opens straight to it.
    • 🪙 An order now pays ten times what the vendor would give for the goods, and every piece you deliver counts toward this week’s gathering goal.
    • 🔥 Burnt food can be traded: on the market under Food, between players, and to the vendor for a coin apiece.
    • 🛡️ Pieces a saved gear set uses carry a small bookmark in storage, and their tooltip names the set. The gear set offer now says the pieces wait in storage until you change.
    • 🧤 A tool’s tooltip says its bonus is while worn: gloves speed thieving, but you do not need them to steal.
    • 🧾 When a task stops for want of materials, Tasks says how many are left against what one make needs.
  11. 0.0.0928

    Fixes from this evening’s reports

    • 🧭 The job list folds to a short row with the running job instead of vanishing, and a tap opens it again. On a narrow window it sits under the top bar.
    • ⚡ The market opens without freezing the game: only the rows whose prices change are drawn again, and rows off screen wait until you scroll to them.
    • 💬 On a phone the chat opens on the newest message.
    • 📱 On a phone the crosses sit straight: the boss banner’s in its corner, and every window’s close and the search’s clear as flat marks.
    • 🧾 The board’s orders read clearly (who wants what, how many, and the pay in its own column), so “6 Iron hoe” no longer runs into “1,116 coins”.
    • 🛡️ The gear sets offer and the worn panel’s labels fit inside their boxes.
  12. 0.0.0927

    Your reports, fixed the same day

    • ⚡ The lag in Storage, the Market and trades is gone. Every item icon is now one picture instead of about fifty pieces, and with a window open the game does a tenth of the work it did.
    • 📏 The interface is full size again. Account → Settings has an Interface size slider (60–130%), and so does Edit UI.
    • 🧭 The hotbar is a short column down the right edge: point at an icon for its name, and More opens beside it. Turn it back into a row in Edit UI. A layout saved earlier today is set aside, so arrange yours once more if you had one.
    • 💬 Chat: the channels sit in one slim row, and you can drag the chat from its corner to any size the screen holds.
    • 🪵 The top bar is one solid bar with the boss countdown in it, and the panels sit right at the edge of the screen.
    • 💍 Rarity is a bright rim around a slot instead of filling it, and a piece you cannot wear yet is greyed out. Fields ready to harvest light up the top bar again.
    • 🔁 Masteries: a reset can also be paid with 500 gems, a flat price that does not raise the coin price. Craft speed now says it quickens fletching (it always did).
    • 🐛 Fixed: a server restart could stop your task if something sat in the overflow tray; after a world boss, a cooking or smithing job goes back to the nearest station; running to a boss that falls before you arrive puts you back to work; the job list no longer hides at the foot of the screen; the Enhance window lays out every piece; Storage fits a small phone; the phone’s top row shows all your figures again; the chat is never squeezed thin on an iPad.
  13. 0.0.0926

    A new look, and Masteries

    • 🪵 A new look: every panel is set in carved oak, the tasks are written on parchment, and the doors are a named hotbar at the foot of the world. One typeface from the first screen to the last, and every button, tab and icon made to match. Move and resize your panels with Edit UI, as before -- a layout saved under the old look is set aside, so arrange yours once more.
    • 🌙 The moon in the top bar now works: by daylight the panels turn to parchment.
    • 📖 Masteries are open: spend your Collection Points on bonuses that last, in ten tracks from XP and gather speed to max hit and rare-find. Every rank adds half a percent (enhance odds a quarter). The first rank costs 40 points and each one after costs 2 more, so a new character picks a few tracks rather than a little of everything, and months of collecting keep pulling ahead. Nothing works until you Confirm.
    • 🔁 Resets are free for the first three days. After that the first costs 50,000 coins and each one after costs double the last, so a build is a choice rather than something to swap per task.
    • 📈 Collection Points now climb further for big hauls: the higher rungs of every item are worth more than they were, so everyone’s total has gone up.
    • ⚠️ This is the first time Masteries meet the whole world. How points are earned and what ranks cost may change once we see how it plays -- if a change leaves a build you locked in costing more than your points, every point comes back to choose again, free.
    • 📜 Protection scrolls have left the gem shop: they come from world bosses and the market. Scrolls you already hold work as before.
    • 💎 Bought gems arrive as gem packs in your storage, and the game now tells you so the moment they land. Open them from their menu in storage.
  14. 0.0.0924

    A long list of fixes from your reports

    • 🛒 Market: prices up to a billion coins; a window no longer closes when you drag out of it; a rare row in Buy shows its real rarity; the Colossus blade is under Weapons.
    • 💳 Each founder pack can be bought once (a different tier is still an upgrade); a bank payment that clears later now arrives; vote rewards are fixed.
    • 💬 Your DMs follow you to another device, kept for 14 days. Names that are slurs or pose as staff are refused at sign-up.
    • 🏠 Taking down a station stops its upgrade and gives the points back, and a station must stand in a room to be upgraded. Pets now count in achievements and Collections. Quests no longer ask for things only a rare drop can give (Bone gloves).
    • ⚒️ Blade and greatsword smithing xp now matches the bars they use, like every other smithing recipe. A farm errand no longer resets the rarity of the craft you come back to. Stats shows your full working speed, tool included.
    • 🖥️ The world boss shows its real weakness and stays visible with others hidden; the trade window scrolls on phones; you stand on the Voidshard plate; tools show their level; the crafting list no longer jumps; gem packs open in bulk from Storage; the Codex search is faster.
    • 🔑 A password link now works on a phone that is already signed in, and the password box brings up the keyboard.
  15. 0.0.0923

    Raise a boss for everyone; gear sets; protection scrolls

    • 👑 Raise a world boss for the whole server, from the shop: pick which of the three, and it rises with your name on the call and on its banner. Everyone who strikes it is paid exactly as for any rising — you buy the fight, not the loot. It waits for a quiet hour and never takes the place of a scheduled boss.
    • 🎒 Gear sets: save what you are wearing — weapon, armour, jewellery, tools, horse — and put the whole outfit back on in one press at a depot counter. Buy them in the shop, up to five. A piece you have enhanced since you saved the set is still found.
    • 📜 Protection scrolls: tick the box in the Enhance window and choose the + to use them from — say +6 — and from there up a failure spends a scroll to step the piece down one + instead of all the way back to +0. Below that + a failure falls as ever and no scroll is spent. Everyone who strikes a world boss has a one-in-ten chance of a scroll when it falls (two chances for the three who struck hardest), and they trade on the market like anything else.
  16. 0.0.0922

    Each hand its own armour; the shield pulls its weight; monster gold

    • 🛡️ Plate and shields are now cut for the blade, the way leather is cut for the bow and cloth for the staff. With a bow or a staff in hand, plate still covers you, but its accuracy — and a shield's strength — now counts against you. An archer or a mage in plate was drawing a leather or a robe's accuracy with far more cover on top, so plate had become every style's best armour. Quivers and grimoires follow the same rule.
    • ⚔️ Cobalt, meteoric and colossus shields hit much harder (strength 20 → 35, 30 → 43, 37 → 43; iron and steel a little). A blade and shield earned a quarter less an hour than a greatsword of its tier; it now lands close to it and keeps its cover, at every rarity and plus.
    • 🪙 Monsters drop 45% of the gold they did. A kill's coin goes straight to the purse and never meets the vendor's floor, which takes three fifths off every ore and fish — so a fighter in a full set was out-earning every gatherer, on top of three skills of xp. Measured on the game's own simulation, a geared level 90 fighter now makes a little over half a gatherer's coin, which is where fighting was meant to sit. Combat xp is unchanged.
  17. 0.0.0921

    Play in Chinese

    • 🇨🇳 The whole game — every screen, the Codex and these notes — can now be played in Chinese (简体中文). Pick 中文 on the login screen, or under Account → Settings. English stays the default: nothing changes for anyone unless they choose it.
  18. 0.0.0920

    The Mythic badge shows

    • 💎 The Mythic Founder badge now shows beside the name of everyone who bought that pack, above the other founder badges where it belongs.
  19. 0.0.0919

    A tidier phone screen

    • 🐛 On a phone, your Bag and the other panels stay in the tab bar where they belong — a layout you arranged with Edit UI on desktop no longer leaves a panel floating over the map on mobile.
  20. 0.0.0918

    Your stats, in full

    • 📊 The Stats screen now counts every bonus you carry — potions, the Vein Blessing, your guild, the town event, your home, masteries and every quest-point perk — combined per effect, and a click on any line shows where each part comes from.
    • ⚔️ Attack speed on that screen now counts a Haste draught too, so it reads the beat you actually swing at.
    • 🐛 A chat window you moved with Edit UI now resizes from its top grip the way it should, instead of stretching from the bottom.
  21. 0.0.0917

    Friends, your stats, and a name in your colours

    • 👥 A friends list — add anyone by their character name, see who is online, idle or away at a glance, and message them in one tap. Under the menu, Friends.
    • 📊 A new Stats screen: everything about your character in one place — max hit, accuracy, evasion, attack speed, HP — and every bonus stacked on top. Click a bonus to see where each part comes from: your home, your gear, your masteries, your last meal.
    • 🎨 Give your name its own colour in chat, from Account → Settings. Everyone sees it.
    • 📖 The Codex now lists the xp for every single level, all the way up.
    • 🐛 Fixes: the combat panel shows the right hit chance, the chat no longer jumps when you switch tabs, the grass stands still, and the job list opens where it should.
  22. 0.0.0916

    A new look, and a screen that is yours

    • 🎨 The world is redrawn: richer ground, grass, water and shadows, with wildlife, drifting weather and small life all over the map.
    • 🪵 A warmer, cleaner look for every panel and menu.
    • 🪟 Make the screen yours — on desktop, the new Edit UI button lets you move and resize your panels (bag, skills, chat, the job list and more), even lift the bag and skills out to see both at once. It is kept on your account.
    • 📖 Collection Log: everything you gather now earns Collection Points, shown on your profile and on the rankings’ new Collections board.
    • 💎 A new top founder tier, Mythic — with a mount and a character skin drawn just for you.
    • ⚔️ The climb past level 99 is a longer road now, for the very top.
    • 🛡️ Metal armour now asks for a Melee level rather than Defence.
    • 🐛 A great deal of fixing and polish along the way.
  23. 0.0.0915

    The right head count from the first second

    • 🚪 New-account limits now apply per person rather than to everyone at once — a quirk of the proxy had every visitor sharing one allowance.
    • 👥 The player count is now correct the moment you log in — it briefly showed an old, inflated number until the first refresh.
    • 🛡️ Chat spam that dodges the repeat filter with a stray dot or exclamation mark is caught now, and creating accounts is held to the same steady pace as guests.
  24. 0.0.0913

    The head count includes everyone real

    • 👥 The player count now includes every real player, idle or not — anyone who is here, away with a task running, or who has ever played. Only accounts that connected once and never did anything are left out.
  25. 0.0.0912

    An honest head count

    • 👥 The player count over the door now counts people who are here or away with a task running — not accounts that connected once and never did anything. It had been inflated by a wave of throwaway guest accounts; the real number is back.
  26. 0.0.0911

    Fewer bots, less spam, and a tidier home panel

    • 🛡️ Tightened the limits on new guest accounts and on chat, so a flood of throwaway accounts and the same line posted over and over are turned away. Thanks to everyone who flagged it.
    • 🖥️ On a short screen the home-timers list no longer runs down over the buttons beneath it — it keeps to its space, and folds to a single line when there are a lot of timers.
  27. 0.0.0910

    See your armour work, and see a monster before you fight it

    • 🛡️ The "hits you" number on a monster now counts the armour you are wearing, not just your Defence level. Your armour was always working in the fight — the readout just ignored it, so heavier armour looked like it did nothing. Now you can see a tougher set make a monster miss more.
    • ℹ️ Tap a monster to open its card: your max hit and chance to land against it, how hard and how often it hits you, its health, and what it drops.
    • 📊 Every monster in the list now shows its xp an hour, always — no more guessing which is the better fight.
    • 🧭 Other fighters now roam their patch as they fight, so the world feels alive around you. It costs your game nothing.
    • 🐛 Loot and damage numbers now pop up where the fight is, instead of back where you started.
  28. 0.0.0909

    Your data is yours — download it or delete it

    • 🔒 Under Account → Your data & privacy you can now download everything we hold on your account as a file, or delete your account and its data for good. There is a plain-language privacy policy in the Codex under Privacy.
    • 📖 Codex links now land on the right section when you jump to one, instead of a little off.
  29. 0.0.0901

    The world boss rises where you can reach it

    • 🐉 Fixed the world boss occasionally rising somewhere no one could get to — off past the edge of the map. It now always appears on open ground in the shared world. Sorry to everyone who ran at the last one and found a wall.
  30. 0.0.0896

    A smoother home upgrade curve

    • 🏠 Smoother home upgrade curve — the first handful of station levels cost a bit more now (they were nearly free), while the high-level upgrades cost less. The total to a maxed station is about the same — the climb is just more even.
  31. 0.0.0893

    Housing polish, honest numbers, and a rare-find that reaches everything

    • 🏠 Take a station down and put it back — a placed station now has a Remove button. It frees the room for another and keeps its level, ready to stand again. While it is down it lifts nothing.
    • ⚔️ The attack rooms hit harder — the sparring post, archery target and altar now lift your melee, ranged or magic damage instead of xp: half a percent a level, up to a quarter again more.
    • 🌾 A garden speeds your fields, and every station now says what it is fed — a room you have not built yet shows the material it is raised with, so you know before you build.
    • 🔄 Convert only part of a stack — the convert window has a number box on each row, so you can turn some into points and keep the rest.
    • ⏳ Home timers follow you out — a small chip shows what is building or upgrading while you are away, with the time left; tap it to head home. On a phone it is one tidy pill.
    • 🚪 Go home asks first — with a task running, going home offers the same Stop / Set aside choice a tap on the map does, so a click never throws a count away.
    • 💎 World-boss drops now roll with your luck — a boss’s materials come up rare on the same amulet, shrine and potion luck that widens any other drop, instead of a flat roll.
    • 💰 Rare monster trophies are worth a lot less — the special drops from the tougher monsters sold for far more than a kill is meant to pay. Cut down to a welcome bonus.
    • 🔎 Honest gear numbers — an item’s help now shows the real stats a rare, epic, legendary or enhanced piece gives, not the plain base. The warrior draught reads +10% max hit, as it always did.
    • 💬 Chat moves to Raid when you join a boss fight, so you are already in the room where it is talked about.
    • 🐛 Fixes — the view no longer pulses when you zoom out in the home, and other players no longer appear to fly across the map and land at the depot.
  32. 0.0.0875

    Your own home, and melee comes into its own

    • 🏠 Player housing — a portal on the town square leads to your own home. Build rooms around the hall, then place your skilling stations in them: a mine, sawmill, pond, garden, forge and more. Feed a station the materials it likes and raise its level: every level speeds that skill up a little, with no cap. Rooms and upgrades take real time to build — wait it out, or finish one with gems.
    • 🏠 Go home in one tap — a new Go home button under Fight in the Skills window walks you to the portal and steps you through.
    • ⚔️ Melee comes into its own — shields now grant strength and plate armour grants accuracy, so a sword-and-shield or a two-hander keeps pace with a bow or a staff at high level.
    • ⛏️ Cheaper bars — coal no longer has to match the rarity of what you smelt: a rare bar takes rare metal and plain coal. Melee gear is far cheaper to make.
    • 🏹 Leather is cut for archers — leather armour now counts as ranged gear. Wear it with a blade or a staff and its bonus works against you, the same way robes already did. The item card says what a piece is cut for.
    • 🧪 Boosts add up — percentage boosts now stack by adding together (two +25% boosts give +50%), so a potion on top of a buff is worth it.
    • 🌾 Faster fields — a garden at home shortens how long your crops take to grow.
    • 💎 Copper Founder — a cheaper Founder pack joins the ladder, with its own title, rank and a week of blessing. Founder badges are easier to tell apart.
    • 🛖 A bigger portal — the arch to your home stands larger on the grass north-east of the square, easier to spot.
    • 📱 Cleaner on the phone — station level tags are hidden on mobile so the home stays readable on a small screen.
  33. 0.0.0870

    Community XP boosts, and a crown for the most generous

    • 🎁 Community XP boost — spend gems to lift the whole server’s xp by 25% for an hour: every player online at once, not just you. Your name is called out to everyone when you give it, and a second gift while one is running adds another hour on the end.
    • 👑 A new Patrons board ranks the most generous by the hours they have given, and the single biggest giver wears a gold crown over their head for the whole world to see. Find the boost at the top of the shop’s Comfort tab.
  34. 0.0.0869

    World bosses tune themselves

    • ⚔️ World bosses tune themselves — each of the three raid bosses now quietly adjusts its own health over time to keep the fight worth turning up for.
  35. 0.0.0868

    World bosses scale to the raid

    • ⚔️ A world boss now grows with the crowd that turns up: a big evening raid faces a much tougher boss with far more health, instead of felling it in seconds. A quiet night still gets a boss cut to size. More players, more fight.
    • ⚡ Smoother server around big crowds and after restarts.
  36. 0.0.0867

    Polls can ask for your own words

    • 🗳️ A poll can now be a free‑text one: instead of picking an option, you write an answer in your own words. Only the team reads what you write, and you can change it until the poll closes.
    • 📝 Poll questions no longer have a length limit, so the team can ask properly instead of in shorthand.
  37. 0.0.0866

    Polls, a farming fix, a tidier dock, and the solo bosses retired

    • 🗳️ Polls: now and then the team will put a question to the world. Answer it, or just peek at how everyone is voting — it lives behind a new icon in the dock, with a dot until you have answered and a check once you have, so it is always easy to find again.
    • 🌾 Farming fixes: a harvest no longer flickers a moment after it lands, the planting timer shows the instant you sow, and every harvest now hands back exactly the seeds you sowed — each rolling its own rarity — so a field never runs itself dry and plain seeds can climb to rarer crops over time.
    • ⚔️ The repeatable solo boss fights have been retired — they never had a proper home in the world. The world boss, the Vein Colossus raid, is unchanged.
    • 💬 @mentions in chat: type @name to ping someone. A ping stands out in the log and lights their chat tab.
    • 🧹 A tidier dock: the right-side icons were getting crowded, so the ones you reach for less often now sit behind a “More” button (unread marks still show on it).
    • 📖 The changelog now has its own clearly named tab in the Codex, with the unread count on it so you can see where to clear the mark.
    • 🔧 Smaller fixes: thieving shows the right time-to-finish, the guild board shows on the Ranks screen, a long buff list scrolls, your xp/hour estimate updates when world buffs change, and the seed-planting toggle no longer springs back.
  38. 0.0.0856

    Weekly goals, a tidier buff list, and smoother crowds

    • The town goals are now weekly goals. The whole world builds toward two targets each week — things gathered, and monsters felled — and reaching one turns on +10% xp for everyone until the week resets. Miss it and it is gone; the counts start fresh every week, so the buff is earned rather than always on. The old marks used to pile week-long buffs on top of each other into a permanent stack — that is retired, and the leftover stack has been cleared.
    • You can see the week’s targets and the world’s progress right in your buff row, greyed until the world reaches them, then lit as the live buff.
    • The buff overview no longer shows a row per world buff: they are gathered into one line with the combined effect, and each source is named when you open it.
    • The Total leaderboard now ranks by the total level it shows — higher is always higher on the list, with xp only breaking a tie — while Total XP ranks by total xp.
    • Walking through a busy area is smoother: the brief stutter when a crowd of other players came into view at once is gone. A display fix only — nothing to do with your connection.
  39. 0.0.0851

    Choose which seeds to plant, and the chat rooms stay apart

    • Farming has a switch now: "Save rare seeds — plant common ones first". Leave it off and the rarest seed on hand is sown, as before (a rare seed makes rare fruit). Tick it and your rare and epic seeds stay in storage while the common ones go in the ground, so you can hold the good ones back for when you want them.
    • The chat rooms are properly separate again: the Beginners room was also showing messages from the global and guild channels. Each tab now shows only its own room.
  40. 0.0.0847

    Trade from anywhere, farming that keeps its rarity, and a Total XP board

    • The market trades from anywhere now — no need to stand at the depot. What you buy lands in your storage, and you can only sell what is already in storage (never straight from your bag). On the Sell tab there is a new “only ones with bids” tick-box to hide anything nobody is buying yet.
    • Potions can be drunk in bulk from the storage window — one, a number you pick, or the whole stack — instead of one at a time.
    • Farming carries rarity through properly. Plant a rarity of seed and you harvest that same rarity of crop. The seeds you get back roll their own rarity — usually plain, but a rare or even epic can turn up — and a harvest never hands back fewer seeds than you sowed. Seeds found anywhere but the fields, off a tree or a boss, are never plain.
    • A raw fish above common now tells you, on the fish itself, what its cooked form gives when eaten. And every item’s tooltip — in the bank, the market, your bag — now shows what the vendor pays for it.
    • A Total XP leaderboard joins the Ranks, and your total level and total XP now show in Achievements under “All told”. Each skill board breaks ties by xp, so within a level more xp ranks higher instead of falling to alphabetical order.
    • When a stronger brew runs over a weaker one, the buff menu now lays out each stretch and when it changes, so you can see when the good hour ends and the lesser time begins.
    • Two-handed swords and blades cost fewer materials to craft — the same as the bows of their tier — with no change at all to their damage. The greatsword has its own icon now, and others see the real tier of the tool you are working with, not always a bronze one.
    • A Beginners chat channel for newcomers’ questions, open to everyone — guests included.
    • Turn your character into your account and get 150 free gems for it.
    • Two new Founder tiers sit above the three: Diamond and Legend. They are a joke, and the description says as much — buy one only for the bragging rights.
  41. 0.0.0815

    A movable combat panel, and tools that look like what you wield

    • The combat readout can be dragged anywhere and stays where you put it, and its own cross hides it for good — turn it back on under Account settings. It also leaves the moment you walk out of a fight now, instead of riding along all the way back to the depot. It is never shown on a phone.
    • The tool in your character’s hand shows the one you actually have equipped now — a Steel pan or a rare hoe looked bronze whatever you had on. The speed bonus always applied; only the picture was wrong.
  42. 0.0.0812

    The interface, gone over end to end — and a batch of fixes

    • Clicking an item now asks how many, with a row of amounts (1, 5, 10, 50, half, all) instead of a guess — and it is the same picker everywhere you move a stack: depositing, dropping, selling to the vendor, buying.
    • The market got a proper going-over: the categories wrap so you never scroll sideways to find one, there is a tick-box for "only what is for sale", a My orders tab, and a "show more you can bid on" line so nothing unlisted stays hidden. Listing a sale is a gold button, like Sell now.
    • The market now says what a thing does — a tool’s speed, a brew’s effect, a piece’s stats — right under its name, so you see what you are buying without leaving the market. A linked item in chat shows the same, scaled to its rarity.
    • Every bounded task shows how long it has left, with a progress bar, and the plan totals the whole evening at a glance — "~40 min, then ∞" when an endless task follows the counted ones.
    • Set aside now stays set aside until you press Resume — it no longer wandered back to the old task on its own. And you can Pause & go to the nearest depot, then Resume exactly where you left off.
    • A fight shows a combat HUD; the world map is danger-coded, with a marker for the world boss and pins for quest monsters. One window opens at a time now, so panels never stack on top of each other.
    • Settings live in Account (reduce motion, replay the guide). On a phone, chat is reachable over any window, and the boss timer and hot-skill chip no longer sit over your task on the Play tab.
    • Buy Max at the vendor — as many as your coins allow — and Sell X straight from the shelf. When the game refuses something it now says so in plain words, not a code.
    • A huge order that stopped after a few is fixed: set 600,000 logs and it counts all the way down.
    • A rarer potion’s tooltip now shows the stronger number it actually gives. And a stronger brew drunk over a weaker one runs its own hour at full strength, then steps down to the time you had left — a rare is one rare hour, not an upgrade of your whole stack.
    • Rare-find — a Hunter’s brew, an amulet, the weekend, the hot skill — now helps a monster’s special token drop too, not only its ordinary loot. At +100% rare-find a 1-in-1000 becomes 1-in-500.
    • Everyone gets ten free market orders now, up from five.
    • Selling crafted gear to the market floor — the buyer that is always there — now pays for the base item only. It no longer pays a fortune for a lucky rarity roll or a cheap +1: the floor is a quick dump, and the real worth of a rare or enhanced piece is what another player will pay for it on the market. This also closes a loop where a guaranteed +1 added more floor value than it cost.
  43. 0.0.0779

    Your first character gets to work on its own

    • A brand-new character now sets out mining its first copper the moment you arrive -- no hunting for a Start button. You land to find it already walking to the rock while the welcome card explains the one idea the game rests on: it keeps working while you are away. Send it somewhere else with a tap whenever you like; nothing has changed for a character you have played before.
    • The opening guide runs on a single button now: press Next and the character sets off on the next task itself, no Start to find. And the first few steps are shorter -- one copper, one tin, one bronze bar -- so you reach the good part faster.
    • Every skill lists its jobs in level order now, lowest at the top, so the next thing you can train is always where you look for it.
    • The world boss clock holds to the whole hour even right after a restart. A deploy could still nudge the next rising a few minutes off the hour; it no longer can.
  44. 0.0.0778

    Two-handers, potions that grow with rarity, and a boss that can fell you

    • Greatswords: a two-handed melee weapon, smithed from five bars, one per metal up to a Colossus greatsword at 99. It takes both hands, so no shield rides beside it, and in return it hits hard enough to match a bow-and-quiver blow for blow. Putting one on sets your shield aside; a shield put back on sets the greatsword aside. Sword and shield stays the tanky build it always was.
    • The longbow now does the same damage a second as a shortbow, in fewer, harder shots -- it was well behind. Every weapon type now sits level with the others over a minute; what differs is the rhythm.
    • Fishing pays more xp: it was the slowest gathering skill from level 40 to 80, and now keeps pace with mining and woodcutting. Each fish is a real step up from the last, tuna included.
    • A rarer potion is a stronger potion, for every potion: an uncommon lifts its effect by three tenths, a rare by six tenths, up to three times for a legendary. A rare Hunter’s brew is +40% rather than +25%. The buff in the top bar shows what it is actually doing.
    • Three new potions from Herblore: the Swift draught at 20 (+20% movement speed), the Nourishing draught at 50 (+25% healing from food) and the Haste draught at 70 (+20% attack speed). All rarity-scaled, all an hour.
    • Magic at the world boss was weaker than it should be: the raid was not applying the half-armour rule a staff gets everywhere else. It is now, so a mage keeps pace with a bow at the boss too.
    • The world boss can fell you. A blow still takes at most a third of your health, so a raider who keeps eating is never dropped in one; run out of food and it wears you down. Felled, you wake at the nearest depot at full health with your pack kept -- food and loot both -- top up and run back in. Your place on the meter stands. The old knock-out-and-eat-back-in is gone.
    • The boss’s own drop -- the Colossus core, Leviathan scale and Wyrm ember -- is one raider in 500 a kill now, twice the odds in the top ten: a treasure, not a wage.
    • The boss rises every second hour on the whole hour, and the timer no longer drifts.
    • Bank runs head for the depot that is the shortest walk, not the nearest as the crow flies, so terrain no longer sends you the long way round. And you can pin a home depot: stand at it and press Set as home in storage, and every bank run comes back there.
    • The market’s buy tab only ever showed what someone was selling, so anything unlisted was invisible unless you searched for it by name. There is now a Show more you can bid on line under the list.
    • Changing your character skin kept snapping back to the old one -- the change never reached the server. Fixed.
    • Nightmare, a new mount skin: the pegasus after dark, coal-black with a mane and tail of cold silver. 5,000 gems, and limited -- sold only while the founder packs are.
  45. 0.0.0777

    Gems can be uncommon now

    • The rough gem that mining and the gem stall drop can now roll a rarity, the same way ore and fish do. Better tools, potions and hot-skill windows all help. Before this every bonus gem landed plain.
  46. 0.0.0775

    Skins for the character

    • The shop sells looks for the character now, under Looks: fifteen skins in five price steps. Every one keeps your head, face and body, so a player still looks like a player; what changes is the skin, hair and tunic, plus one thing that moves -- a bandana that flaps, flame hair, wings, a black sun with a corona that turns, snow that falls around you. Two or four frames, on the walk’s beat.
    • Everyday, 300 gems: Miner’s Ochre, Reed Hat, Deckhand. Founder, 1,100: Gilded Founder, Deep Diver, Glowcap Sage, Foreman, Ember-forged. Founder standout, 2,600: Ember Wraith, Voidshard, Owl Cloak, Ghost of the Vein. Legend, 7,000: Eclipse, Frost Wight. Prestige, 15,000: Stormcaller.
    • Five are limited -- Gilded Founder, Voidshard, Ghost of the Vein, Frost Wight, Stormcaller -- sold only while the founder packs are, and not part of any pack: every skin is bought on its own. A skin bought is yours for good. The other ten stay on sale.
    • A skin shows on foot and in the saddle, and everyone sees it. In a skin the helmet, body and leg armour are not drawn; what you hold still is. Nothing about a skin changes a number.
    • Looks is two tabs now, Character and Mount, so neither list is a scroll past the other. The shop’s tabs are plain boxes like the storage tabs.
  47. 0.0.0769

    Enhancing costs tier × rarity × (N+1)

    • The coin an enhance attempt costs is three numbers you can read off the piece: its tier, one to six by the level its recipe asks (100 / 300 / 1,000 / 3,000 / 8,000 / 20,000 a step), times its rarity (plain ×1, uncommon ×3, rare ×8, epic ×20, legendary ×50), times N+1. A steel blade at +2 is 3,000 a try; epic Scale gloves at +0 are 160,000; a +7 legendary Magic shortbow is 3.2 million. What the piece is made of no longer enters into it: gloves and a bow of the same tier cost the same to raise. Shards stay at three per plus. The Codex has the table.
  48. 0.0.0767

    Enhancing a rare piece: dear, not never

    • Enhancing has its own rarity ladder now: an attempt on an uncommon piece costs three times the plain one’s, a rare eight, an epic twenty, a legendary fifty. The price ladder (up to a thousand times) made epic gloves 7.2 million for one step worth three percent and a +10 legendary a goal for never; the stat ladder made them nothing. Epic Chitin gloves +3 to +4: 960,000. A +7 legendary Magic shortbow: 384,000 a try. Thanks NonnaDiBruder.
  49. 0.0.0765

    Enhancing a rare piece costs what the piece is worth again

    • This afternoon’s change to enhance costs went wrong: a rarer piece climbed by its stat ladder (×3 for legendary) instead of its price (×1,000), and a +7 legendary bow cost 23,000 a try. That is why everyone was suddenly hitting so hard. An attempt costs the piece’s own worth, rarity and all, times N+1, as it did before; a legendary is a thousand times the plain piece and so is every attempt on it. Thanks NonnaDiBruder, twice today.
    • The guilds’ ranking is a tab of the Ranks window now, beside the rankings of people, instead of a table under the guild.
  50. 0.0.0763

    The tools are shared out

    • Not every tool is the smith’s. The smith makes what is metal: pickaxe, axe, pan, hammer, knife. The fletcher makes what has a haft of wood, a bar on a log: the rod, and the hoe. The crafter makes the fine work: the needle, the mortar, and the gloves it already sews. The recipes moved; the tools, their levels and what they do did not.
    • Every tool now says which trade it speeds. The new ones all read “thieving speed” for an hour this afternoon; they did the right thing, they just said the wrong word. Thanks SNIZLE and NonnaDiBruder.
  51. 0.0.0760

    A tool for every trade

    • Every trade has a tool now, and the smith makes them all on the five metals, the way a pickaxe is made: a pan for the fire, a hammer for the furnace, a knife for the fletcher’s bench, a needle for the crafter’s, a mortar for the still, and a hoe for the fields. Each speeds its trade the way a pickaxe speeds the rock, from +8% in bronze to +50% in meteoric; the hoe instead makes every watering worth more.
    • A tool asks the level of its own recipe in the skill it serves: a meteoric pickaxe waits for Mining 85, Scale gloves for Thieving 85, a bronze anything for nothing. Whatever you already have in hand stays there.
    • Worn is in two halves, Fighting and Tools, and an empty tool slot says which trade it is for, so a pair of gloves reads as the thief’s tool and not as armour.
  52. 0.0.0756

    Drop all means all of it

    • Drop all in the bag drops every slot of that exact thing, not the one you tapped: food does not stack, so twenty rare salmon were twenty slots of one and the menu only ever offered Drop. Same rarity and the same +, nothing else; Drop one beside it.
  53. 0.0.0754

    A sale is at the price you were shown, or not at all

    • Selling to the vendor now goes through only at the price your screen showed. A page from before this morning’s repricing showed the old prices and the server paid the new: 745 Chitin quivers went for 79 each where the page had promised 960. Now the page names its price with the sale, and if the server’s differs nothing is sold and it tells you to reload. The player who lost out has been made whole.
    • A page that could not refresh itself for a new build (a phone app holding its bundle) now says so and blocks, rather than playing on with old numbers.
    • Enhancing a rare piece costs coin by its stat ladder (×1.3, ×1.6, ×2.2, ×3), not by its price ladder: epic Chitin gloves to +1 were 1.8 million and are 26,400. Thanks NonnaDiBruder.
  54. 0.0.0751

    Enhancing a rare piece costs by its stats, not its price

    • The coin an enhance attempt costs climbs with rarity by the stat ladder (×1.3, ×1.6, ×2.2, ×3) rather than by the price ladder (×5 to ×1,000): a + adds the same six percent whatever the rarity. Epic Chitin gloves to +1 were 1.8 million; they are 26,400. Common pieces are unchanged. Thanks NonnaDiBruder.
  55. 0.0.0750

    The Codex has its pictures back

    • Every item picture in the Codex was a broken image since the morning: the pictures became images of their own to stop the freeze, and an image of its own needs a line an inline drawing does not. Thanks Nex0.
  56. 0.0.0748

    The chooser stops freezing the game

    • Every xp/h figure in the chooser is the game’s own simulation run an hour ahead on a copy of your character, a few milliseconds each, and a list is ten to fifty of them. The list was re-running all of them on every item you made and every few tiles you walked, on the thread that draws the game: under combat that was the freeze several of you reported. The figures are now kept until something they depend on changes (a level, a tool, the food settings, where you stand once a walk is over), and fresh ones are computed in idle moments while the old stand in.
    • The figures themselves have not changed: they were right, only too eager.
  57. 0.0.0745

    Making pays like gathering

    • The morning’s rule went too far: a made thing worth only its parts left the maker with nothing but xp. Now a made thing is worth its parts plus what the making took, sized so an hour at the bench pays about what an hour at the rock or the shore does at the same level: a Meteoric bar is 1,527, a Cooked shark 1,280, a Meteoric plate 8,042, a Scale quiver 3,047, an Elixir 1,643. Measured on the simulation, a smith, a cook, a fletcher, a crafter and a brewer each clear 110,000 to 180,000 an hour at 90, beside a miner’s 200,000; gather and then make and the two hours pay twice.
    • Buying parts at the floor to sell the product back earns that same hour’s worth and no more: the days of seven million an hour are still over.
  58. 0.0.0744

    A made thing is worth what went into it

    • Every made thing -- a bar, a meal, a plate, a bow, a flask -- is now worth to the vendor exactly what its parts are: a Meteoric bar is its ore and coal, a Cooked shark its shark, a Scale quiver its two scales and its log. Making for the vendor pays nothing but xp; what the making is worth over its parts is the market’s to say, in the price a buyer offers. Measured on the game’s own simulation, a fletcher buying scales at the floor and selling quivers to the vendor was clearing seven million an hour. Gathered things keep their values and are the reference.
    • The hides are priced so a leather set costs about what the metal of its level does: Gnawer pelt 5, Bogling skin 12, Husk chitin 60, Cairn bone 120, Wraith dust 200, Rimewolf fur 500, Stalker claw 700, Ember scale 1,200. A fighter’s hides are worth more for it.
    • The market’s floors follow the values down, so gear is cheaper to list and to buy. Enhancing’s coin cost is doubled per unit of value to stay where it was for metal; leather and cloth enhance for less than before.
    • Nobody loses a coin, but what sits in storage fetches less at the vendor than it did. The Codex under Values says the rule.
  59. 0.0.0742

    Combat pays, and the bosses leave their own

    • A fighter’s hour was a tenth of a gatherer’s by level 90, measured on the game’s own simulation. Now a monster’s gold follows its level, steeply: a Cairn wight pays around 370, a Frost troll 3,300, an Ash drake 8,800. Mid-way a fighter earns about what a gatherer does, at the top about half, with hides and three skills of xp on top.
    • Voidshards are worth 600 at the vendor, five times what they were, and an enhance step eats three per plus: +0 to +1 is 3 shards, +9 to +10 is 30. From +5 a Colossus core pays a step in place of the shards. Troll hide, Horror ichor, Ice wight shard, Drake hide and Colossus chip are priced as the 90-99 materials they are.
    • The raid’s pools grow with the room: 5,000 gold and 40 shards a raider, split by damage as before. Each world boss leaves its own lands’ parts, no more meteoric for all: the Colossus its chip, drake hide and ember scale; the Frost Leviathan the ice wight’s shard, troll hide and rimewolf fur; the Ember Wyrm horror ichor, drake hide and voidweave. The three who struck hardest roll twice. First blood is named in the room.
    • One thing only that boss has, one raider in forty a kill and twice the odds in the top ten: the Colossus core; the Leviathan scale, set with two gems into the Leviathan amulet (Crafting 95, luck 1.5); the Wyrm ember, into the Wyrm ring (Crafting 95). The first jewellery past meteoric.
    • The solo bosses leave their own level’s parts instead of meteoric, pay more gold and fewer shards.
    • Eat one, Eat X… or Eat all, wherever food sits: the bag, storage, the counter. Eat X… asks how many. Drink X… and Open X… beside them. The Drop everything button is gone; an item’s own menu drops all of it.
    • Every button is flat: the ledge under them is gone.
  60. 0.0.0737

    The phone, seen to

    • Info from storage no longer freezes a phone. The Codex was drawing every item picture as fifty tiny squares, a hundred and sixty thousand of them; it is one picture each now and only the page on screen is laid out, so it opens in a blink.
    • Ordinary food eats off the shelf at the counter: Eat one, or the amount chosen, whatever your health. A common crop is worth its minute of Well rooted, and there was no way to eat it from storage.
    • On the phone, the boss card’s Food & bring button took nobody’s tap: it fell through to the map, and a tap on the map is a walk, and a walk is leaving the raid. It takes the tap now.
    • The cross on the boss card folds it to the pill during a raid too, so the phone gets its screen back; the pill shows the boss’s health and brings the card back with a tap.
  61. 0.0.0733

    The far lands’ hides are worked at last

    • Five parts a level 85+ monster left could only be sold. Now: Troll hide is the sixth leather (Crafting 95) with a Troll quiver (Fletching 95); Drake hide the seventh (99) with a Drake quiver; an ice wight’s shard stiffens voidweave into Wightweave hood, robe, skirt and grimoire (Crafting 90); and meteoric folded round a Colossus chip is the one metal set past meteoric: blade, shield, helm, plate and greaves at Smithing 99. Each rung about a quarter over the one below.
    • Abyssal tonic (Herblore 95, dragonleaf and horror ichor): +25% coins from monsters for an hour. The one brew that pays in gold.
    • Well rooted follows the crop now, not only its rarity: a potato is a minute, a glowcap three, a turnip five, bitterroot six, voidmelon eight, an ember pepper ten. A rarer crop is worth ×2, ×5, ×12, ×30. It adds up with no ceiling, like a meal, so there is a reason to grow past potatoes and no reason to hoard a week of it.
    • The chat’s Aa button now changes the text size on the desktop (it did nothing there, and had shoved the room tabs to the right). On the phone the chat keeps its one size and has no button.
    • An Ember Wyrm rises with its article.
  62. 0.0.0727

    Three bosses, well rooted, and the things you asked for

    • Three world bosses take turns: the Vein Colossus fears the blade, the Frost Leviathan the bow, the Ember Wyrm the staff. A blow in the style it fears lands 30% harder, the other two 15% softer. The banner and the call in chat say which.
    • Monsters leave the hide that carries their name again: the Rimewolf its fur, the Emberkin its scale, the Frost troll its hide. The list had slipped one step when the new monsters came, so Fur gear needed a level 80 kill.
    • Crops are food with a second use: eating one leaves you Well rooted, 20% less damage taken from monsters and bosses, ten minutes per crop, up to two hours. It stacks with Well fed.
    • Your own place under the boss list when you are not in the top five. Cobalt mines from 65. Salmon pays more per catch, so a better fish is always more xp per hour.
    • Hover a piece of gear to see it against what you wear: +3 acc, +2 str, and so on. Every item has Info, which opens its line in the Codex.
    • Drink one or Drink all, like food. Drop everything in the bag with one press, after a question. The market’s Buy screen shows only what is for sale; a button brings back the rest.
    • Report a bug from the game, under Account or More: a short note, sent with your name and where you stand. Chat text comes in three sizes, from the Aa button.
    • Others: hide every other player on the map from the top bar or More, for a quiet screen or a slow phone. Sleeping players show their guild tag again, and storage and gold update at once after a purchase, breeding or a skin change.
    • Enhancing shows the attempt as a bar and lights green or red on the outcome.
  63. 0.0.0715

    What is hot next

    • Press the hot pill in the top bar for the turn running and the next four, each with the time it starts in your own clock. A row goes to that skill.
    • The market search has a cross to clear it, and the keys you type there stay in the box: Escape clears the search instead of closing the market.
    • DMs come back after every reconnect, not only the first: a phone that slept no longer loses its conversations.
  64. 0.0.0710

    Gem packs are things to keep

    • Gem packs open one at a time, or as many as you ask for: Open one and Open all in the bag, Open one and Open N from storage. Nothing opens your whole stack by surprise any more, so packs can be kept, traded at the counter, given away or listed on the market like anything else.
    • DMs survive a reload: your conversations come back with their tabs, as history.
    • The shop’s Looks tab leads with the horse and its skins. The coat colours are off the list; one already bought stays on.
    • From the bag: Drop one, or drop the whole stack, with the question first.
  65. 0.0.0706

    Times in chat, and no more depot runs mid-fight

    • Every chat line carries a small time, in your own clock. Hover it for the date.
    • The run to the boss fetches food first only when you hold less than half of what Carry asks for. A raider with a full bag of meals and two drops was being sent to the depot for the last two, every time the boss roamed out of reach.
    • Selling to the vendor from the market sheet asks first, the way the shelf does; a listing can be taken back, a vendor sale cannot.
    • Item links: doubled brackets no longer slip a link to something you do not have past the check.
  66. 0.0.0699

    Launch weekend

    • Launch weekend: +25% xp and +25% rare finds for everyone, from now until Sunday midnight (Danish time). It shows as a buff on you and on the board.
    • A found horse goes straight to storage at the depot, never the bag, so a route that drops what it gathers cannot drop it.
    • One buff chip on the desktop too, with the sheet under it. The streak flame in the top bar says what it is on a hover or a press: your login streak, and what tomorrow pays.
    • Guild chat keeps only honest item links, like every other room.
  67. 0.0.0693

    Honest links

    • An item link in chat only links what you actually have, in the bag, in storage or on. A bracketed name of something you do not have is just words, no chip.
  68. 0.0.0690

    Item links, and the fields counted honestly

    • Link items in chat: write [Rare Cooked shark] or [Iron blade +3] and the name becomes a chip with its picture, in any room and in DMs; a press opens the item card. Link in chat on anything in the bag, in storage or worn writes it for you.
    • Horses from farming: a harvest counted the whole growing time, and six fields watered down to half made an hour of farming read as twelve hours of work, a horse every few hours. A harvest now counts the time the plot really stood, shared over your fields, so farming finds horses at the same rate as everything else.
    • Coming back to the tab no longer shows your character gliding across water to where it really is: the drawing snaps to the tile, yours and everyone else in view.
    • On the phone the top bar shows one buff chip with a count; a tap opens the sheet with every buff.
  69. 0.0.0683

    While you were away, on a plain return

    • Coming back to the tab after five minutes or more shows the "while you were away" box, the same one a login shows: every skill that moved, the coins, the goods. Measured from your last look in this browser; nothing under five minutes.
  70. 0.0.0682

    The boss that took the server with it

    • When the Colossus fell at 13:55, the payout rolled a rare Dragonleaf seed, an item that does not exist, and the server crashed inside the payout: nobody was paid, everyone was thrown out for a few seconds, and raiders came back standing still. Fixed: a material with no rarer form comes up plain, and anyone left held with no boss up is released. Compensation for that kill is coming.
    • A day’s contracts no longer change in the middle of the day when a patch adds recipes.
    • The raid chat left the boss banner. The shop says a skin is a look for a horse you already have. Coming back to the tab asks the server for a fresh picture.
  71. 0.0.0678

    A tab a person

    • Under the DM tab, a tab a person: the open one shows that conversation alone, unread lines count on the tab, a new sender gets a tab of their own, and the cross on a tab closes it.
  72. 0.0.0676

    The freeze, and conversations

    • The picture froze on every kill since the last update, while the chat went on: the new xp float looked up the job behind kill loot, and kill loot has none. Fixed; sorry.
    • DMs are conversations: the DM tab lists the people you have written with, one marked, and shows that conversation. The address lives only in the DM tab, so the All tab is the All tab again.
    • Trade from the name card in chat, when you are near a depot.
    • Sound after a refresh on the phone: the button said on and nothing played, because a touch did not count as the press the browser wanted. Any press wakes it now.
    • The enhance window shows the luck of an amulet climbing with the plus, beside its defence.
  73. 0.0.0669

    The raid, fixed; messages; categories

    • Raid food: Full and All but 1 fetched nothing at the counter, so raiders walked in with an empty pack. Fixed. A tap beside a boss you already stand at strikes it, instead of sending you off to the depot.
    • Close the game mid-raid and you stay in it: your character keeps fighting and eating until the boss falls, then goes back to whatever it set aside. Log in again and you are still there. Your share is on the shelf either way.
    • Boss xp lands with the blow, and you see it: +12 Melee over your character, not fifteen seconds later.
    • Messages between players. Press a name in chat and choose Message: the DM tab opens, addressed to them, and answering needs no name. Or write /w Name hello anywhere. Nothing said in a DM is kept.
    • Smithing, Crafting and Fletching open as categories: a tile a group, with how far up its ladder you are and how many you could make now, then that group alone. No more forty-five rows in one scroll.
    • Trading needs both of you within 20 tiles of a depot, not both on the counter tile.
    • A rarer or enhanced amulet carries more luck, on the same ladder as its defence. Skilling xp shows over your character, named. The carry chips read All but 1 and Full.
  74. 0.0.0660

    The boss, the notes and the offhands

    • The world boss rises every two hours, on a clock a restart no longer resets. It hits harder now, up to a third of your health in a blow and never the last point, so the food you bring is food you use. Its pool grows with the room, up to 15,000. The banner shows your pace, the raid pace and how long it has left at that pace, and on desktop the raid chat sits under the bar, foldable.
    • Offhands for rangers and mages: quivers, fletched from hide and logs, and grimoires, bound in Crafting from bolts and a cut gem. Worn in the shield slot, they add accuracy and strength at the same levels the bow or the staff asks for.
    • Amulets ask for no level any more: a gatherer or a crafter wears one as soon as they have it, for the luck. Rings still need Defence.
    • The market has a History tab: your last sixty buys and sells.
    • Carry has two new choices for the fight: All but one, and Fill the pack.
    • The codex has these notes under What changed, with a mark on the codex icon when there is something new; a Questions people ask section; and a search that highlights every hit and no longer lags. The Stats tab lists every monster, boss and item, found or not.
    • Ranks: Wealth shows the order only, never the sums.
    • Kill quests say which zone the beast lives in, and the world map labels each zone with its monster and level.
  75. 0.0.0633

    A small one

    • Founder packs pay out. The first founder pack ever bought was taken by Stripe and credited nothing on our side; that is fixed, and the buyer has their gems, title and blessing.
    • The horse on the vendor list and its tooltip now say that ten horses of one rarity breed into one of the next, from Storage at the counter.
    • A crash on the first tick after the big update, fixed within minutes; nothing was lost.
  76. 0.0.0630

    Mounts, and more room

    • Mounts. A horse is a tool for the road, worn in a slot of its own: +12% walking speed on a plain one, and a steep ladder above it. A rarer horse is up to five times that, and every + adds 15% of it, so a legendary +10 is +150%.
    • Three ways to one, none of them money: the stable at the depot sells a plain horse for 20,000 coins from total level 150; every kind of work has a chance of turning one up, about once in fifty hours; and any horse can be sold on the market. The stable keeps the best of ten: ten horses of one rarity breed into one of the next.
    • Skins in the shop: Wightmare, Cinder drake, Pegasus, Voidshard and Ember colossus. What everyone sees, and not one number.
    • Seen from every side: a rider turns with the road, front, back and profile. Shown on the move; standing still, you are on foot.
    • Storage is 75 slots without a blessing, up from 50, and you can buy more one at a time: the first for 1,000 coins, each after that half again as much.
    • Town goals replace the town works: gather 3,000,000, craft 1,000,000, kill 250,000, and every goal reached gives everyone +5% xp for 7 days.
    • Fixes: players can be tapped for a trade on the tiles round the counter again; the sell question no longer opens behind storage; uncommon ore and gear no longer offer to be eaten.
  77. 0.0.0601

    Trading, gloves and storage

    • Player-to-player trading at the depot counter: tap a player standing there and choose Trade. Goods move between storages, both must accept, and nothing moves until both have.
    • Gloves: the thieving tool, sewn in Crafting from a hide and the charm the same kind of beast drops.
    • Shelves are called storage everywhere. Eating from the bag never touches storage. The codex says what enhancing costs in vendor terms.
    • The depot tile opens storage again on desktop.