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DeepVein Idle

Skills

221 jobs across 10 skills, taken from the Codex. A tick in this game is 600 ms, so the times below are what the job actually takes, not an estimate.

cooking
Raw in, edible out.
8 jobsLv 1–9030 xp avg
crafting
Hides, beads, bowls and the small glue of the economy.
65 jobsLv 1–99662 xp avg
farming
Plant a seed, come back later. The only skill that keeps working while you are away.
9 jobsLv 1–752,183 xp avg
fishing
Water, in order of how patient it makes you.
8 jobsLv 1–9022 xp avg
fletching
Logs into bows, arrows and rods.
35 jobsLv 1–99142 xp avg
herblore
Herbs into something that does a number to you.
8 jobsLv 1–95440 xp avg
mining
Rocks on the wall. Each needs a pickaxe at least as good as the vein.
8 jobsLv 1–8519 xp avg
smithing
Bars into tools and armour.
66 jobsLv 1–99362 xp avg
thieving
Stalls on the square. Faster hands, richer stalls, and a moment of stillness when you get caught.
8 jobsLv 1–7575 xp avg
woodcutting
Trees, and the axes that shorten the wait.
6 jobsLv 1–7519 xp avg

Codex version 1.0.1183. This page lists the skills that have recipes to work through. The five combat skills — Melee, Ranged, Magic, Defence and Hitpoints — and Enhancing are trained by fighting and by enhancing rather than by job, so they are covered in Gear and in the Codex.