Farming
Lines 1038–1089 of the Codex export. This is the game's own text, unedited.
Text
Farming
Plant seeds in the fields by the depot. Crops grow on their own, whatever you are doing — come back to harvest, or tend the fields and let the character walk from plot to plot.
Crops
6 rows| level | job | needs | makes | xp | time | notes |
|---|---|---|---|---|---|---|
| 1 | Potato | 1 × Potato seed | 1 × Potato | 110 | grows 480.0s | — |
| 15 | Glowcap | 1 × Glowcap spore | 1 × Glowcap | 380 | grows 900.0s | — |
| 30 | Cave turnip | 1 × Turnip seed | 1 × Cave turnip | 900 | grows 1500.0s | — |
| 45 | Bitterroot | 1 × Bitterroot seed | 1 × Bitterroot | 1,900 | grows 2400.0s | — |
| 60 | Voidmelon | 1 × Voidmelon seed | 1 × Voidmelon | 3,800 | grows 3600.0s | — |
| 75 | Ember pepper | 1 × Pepper seed | 1 × Ember pepper | 6,500 | grows 5400.0s | — |
Herbs
3 rows| level | job | needs | makes | xp | time | notes |
|---|---|---|---|---|---|---|
| 10 | Sage | 1 × Sage seed | 1 × Sage | 260 | grows 720.0s | — |
| 35 | Nightshade | 1 × Nightshade seed | 1 × Nightshade | 1,200 | grows 1800.0s | — |
| 65 | Dragonleaf | 1 × Dragonleaf seed | 1 × Dragonleaf | 4,600 | grows 4200.0s | — |
A table with no header? Some Codex screens are prose in the game and only look tabular when exported. Where the pipeline could not find a header row it leaves the text above as it came, rather than inventing columns.