Quests & perks
Lines 8902–8912 of the Codex export. This is the game's own text, unedited.
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Quests & perks
Every day draws 3 quests and every week 2, from the jobs and monsters your levels can do (a craft quest may need materials you buy). A day's gather quest asks 30, a craft 15, a kill 20; a week's asks eight times that. Go sets the character on it until it is done, and it can be queued. A burnt meal is no meal and does not count: a fifteen-meal quest that burns two runs on to seventeen cooks, all by itself. Claim when done: coins, xp, and quest points (1 a day's quest, 3 a week's).
Perks are what quest points buy, in the quest book: small, permanent, and priced for years.
Quests & perks
5 rows| perk | each rank | ranks | cost per rank |
|---|---|---|---|
| Deep pockets | +1 inventory slot | 5 | 20, 40, 60, 80, 100 |
| Steady hands | 3% fewer burnt meals and fewer catches at the stalls | 10 | 10, 18, 26, 34, 42, 50, 58, 66, 74, 82 |
| Hearty meals | food heals 2.5% more | 10 | 10, 18, 26, 34, 42, 50, 58, 66, 74, 82 |
| Quick rest | the fountain heals a tick sooner | 4 | 30, 60, 90, 120 |
| Quick hands | 0.5% faster at every gathering and crafting job | 10 | 15, 25, 35, 45, 55, 65, 75, 85, 95, 105 |
A table with no header? Some Codex screens are prose in the game and only look tabular when exported. Where the pipeline could not find a header row it leaves the text above as it came, rather than inventing columns.